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Designing Velin around signals, not drama

2025-11-26

Many "emotional" systems try to role-play. Velin is built around signals instead: mood, risk, pace, and attachment tendencies.

The model does not love or hate anyone. It simply estimates how safe and stable a conversation is and gives products a small set of dials to react appropriately. For example, it can slow down, suggest a break, or avoid specific kinds of replies when risk is high.

This is more boring than role-play, but we care more about not harming vulnerable users than about being entertaining.

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